CGD Week 9 – 10: Refining Environment: Elemental Feedback & Visual Cues

 

Stylization Reference

Curved Floor Structure & Flow Validation



The previously built floor structure was deformed into a curved layout.


Import unity for the initial test. Then adjustments were made to ensure the planar layout is reasonable and the player flow remains smooth throughout the map.

Elemental Stone: Modelling and Iterative Refinement

Started modelling the Elemental Stones and iteratively refined the shape, details, and stylization.

Elemental Area: Visual Feedback Design 



The Elemental Area should subtly indicate its area of effect through visual cues.
To achieve this, I applied multi-layered design to the ground:
  • The surface layer uses tiling that visually blends into the environment.
  • The bottom layer uses emissive (self-illuminated) materials.
  • I intentionally widened the gaps between tiles so that the glowing bottom layer is partially revealed — giving players a visual sense of where the effect zone is located.

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