CGD Week 11 – 12: Architectural Expansion: Columns, Cover & Verticality

 

Stylization Reference

Continued modelling of architectural structures in Blender, focusing on iterating a variety of columns and beams.


Further refined and tested the level layout by adding key combat cover elements and enhancing environmental details to reinforce the ruined aesthetic. These details were designed to integrate smoothly with the overall level design, creating more engaging terrain — for example, collapsed pillars not only serve as visual storytelling but can also function as pathways connecting all three layers of the level.

Environment Detail




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