CGD Week 13 – 15: Final Pass: Materials, Unity Integration & Final Playtesting
I have been focusing on material creation, Unity export, and level testing during this time.
| Stone textures with Shader Editor |
| Marked seams & unwrapped UV maps |
Marked seams and unwrapped UV maps for complex-shaped models in preparation for exporting into Unity.
Final
appearance of the Elemental Stone |
Elemental
Grenades |
| Stylised material result in Blender |
Finished the entire environment setup in Blender, then exported all assets into Unity, where materials were reassigned and environmental details were refined.
| Exported into Unity |
Performed testing from a third-person player perspective in Unity, adjusted the map scale to suit 4-player PvP, avoiding excessive empty space, and repositioned some cover objects accordingly.
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