CGD Week 13 – 15: Final Pass: Materials, Unity Integration & Final Playtesting

I have been focusing on material creation, Unity export, and level testing during this time.

Stone textures with Shader Editor 

Used Shader Editor in Blender to create multiple stylised materials suitable for a low poly aesthetic, focusing on stone textures.

Marked seams & unwrapped UV maps

Marked seams and unwrapped UV maps for complex-shaped models in preparation for exporting into Unity.

Final appearance of the Elemental Stone


Elemental Grenades

Designed and modelled elemental grenades based on the concept of miniature Elemental Stones that release energy upon breaking.



Created the arena walls to reinforce the feel of a ruined battleground or coliseum.

Stylised material result in Blender

Finished the entire environment setup in Blender, then exported all assets into Unity, where materials were reassigned and environmental details were refined.
Exported into Unity

Performed testing from a third-person player perspective in Unity, adjusted the map scale to suit 4-player PvP, avoiding excessive empty space, and repositioned some cover objects accordingly.



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