CGD Week 7 – 8: Modular Modelling & Layered Layouts

Started Detailed Environment Modelling


  • Began modelling the basic architectural structures in Blender.
    Since the environment is set in ancient ruins, the models need to have a worn and broken brick texture.


  • Designed old bricks as the smallest modular unit.
    By deforming and combining them, I gradually built larger architectural components from the small modules.

  • Based on the previous greybox level layout as reference, I started recreating the level using the new modular assets.
    During this process, I considered key level design elements such as line of sight between floors, vertical connectivity, and flow between different layers, in order to finalize the vertical structure of the environment.

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