CGD Week 5 – 6: Level Design Begins: From Combat Zones to Map Flow
VFX Update Based on Refined Combat Mechanics
We refined the visual effects assets in response to the updated elemental
combat system.
Level Design – Grey-box Phase
Based on design references from classic radial-style PVP maps, I used ProBuilder
in Unity to build a grey-box prototype of our level.
Core Level Elements:
Yellow Area: When the Crown holder exits the yellow area, the Crown will be dropped automatically.
Target Object (Crown):
Placed in the center of the map. Holding it continuously grants points over time.Orange Area - Elemental Area:
Elemental Stones (Red = Fire, Blue = Water, Green = Wind)Attacks can activate the matching elemental area. Once activated, throwing a grenade into it will trigger an elemental reaction, e.g.:
Fire + Water = Smoke Area (Same interaction logic as grenade + grenade reactions)
Green Area - Respawn Area:
Respawn Stone
Can be attacked and destroyed.
Once destroyed, players on that team can no longer respawn.
Level
Structure & Design Philosophy:
The map has three vertical layers and a symmetrical
layout, both horizontally and vertically. Its structure is radial,
meaning all action focuses toward the center where the Crown is located. We
tried to minimize dead zones and maximize flow.
Top-down
Planning:
Each team base connects to the center via three different paths, allowing strategic decisions like:- Rushing the Crown
- Flanking
- Attacking the enemy base
Vertical Considerations:
- Thoughtfully placed cover ensures no area feels too exposed.
- Higher elevations offer long-range attack advantages, but are further from the Crown.
- The center low-ground is riskier but essential for scoring, encouraging players to evaluate risk vs. reward.
Detailed
Design Points
Respawn Stone:
Elemental
Stones:
Carefully placed to maintain balance.
- Their position (inner/outer zones) makes them usable as both tactical triggers and cover.
- However, staying too close is risky — enemies can activate them to cause adverse reactions near you.
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