CGD Week 7 – 8: Modular Modelling & Layered Layouts
Started Detailed Environment Modelling Began modelling the basic architectural structures in Blender. Since the environment is set in ancient ruins, the models need to have a worn and broken brick texture. Designed old bricks as the smallest modular unit. By deforming and combining them, I gradually built larger architectural components from the small modules. Based on the previous greybox level layout as reference, I started recreating the level using the new modular assets. During this process, I considered key level design elements such as line of sight between floors, vertical connectivity, and flow between different layers, in order to finalize the vertical structure of the environment.