CGD Week 3 – 4: Elemental Combat Rework: Structuring Strategy & Roles
Iteration of Elemental Combat Mechanics After communicating with the programmer, we further refined and iterated on the Elemental Combat Mechanics. Through discussion, we concluded that allowing all types of attacks to trigger elemental reactions would lead to chaotic gameplay and be technically difficult to implement. Therefore, we decided to divide character abilities into four distinct categories: Light Attack (Left Click) Heavy Attack (Right Click) Special Ability Special Movement Throwable (only this type can trigger elemental reactions) Character Roles and Ability Design Each character was designed with a unique ability combination to reflect their role. For example, the Water character is a frontline fighter: Their light attack focuses on close-range combat. Their heavy attack pulls enemies closer. Their special movement is a dash that helps quickly and continuously close the distance. Their throwable cre...